These were then converted to flash sprites and deposited upon the scene. The developers created a sixty meter wide square upon the planet surface in Maya, using two hundred of Weta Digital's cinematic assets. At the time of release, two were in operation on the martian surface- the Opportunity and Spirit rovers. The game was inspired by the existing rovers on Mars. The game was mostly a promotional release, intending for users to share images to Facebook with the games' camera feature. While most scans are static objects such as plants, there are animals which move around on the map such as a Thanator. The objective of the game is to scan as many objects as possible. There is also a satellite navigation screen which provides a 3D view of terrain ahead, a user manual and a status screen. The player can drive around, use a camera feature to take images of the surroundings, and scan objects to add them to the encyclopaedic 'notes' menu. A brief CG cutscene outlines this, and then places the player within the ROVR controls. The user controls a ROVR on Pandora in 2084 the first reconaissance mission undertaken on the moon.
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